
NOBITSURA KAGE SHADOW WARRIOR 3 FULL
The game was full of heavy weapons, gratuitous violence and over-the-top monsters check, check and check for shooters of that era. Strangely enough, though, I never got around to playing the original Shadow Warrior, a 3D Realms-developed pastiche of Hong Kong exploitation martial arts flicks from the 70s and 80s. Duke Nukem 3D, Dark Forces, Quake, Wolfenstein, Doom (of course) and even Blood were a few of the FPS classics I grew up on.
NOBITSURA KAGE SHADOW WARRIOR 3 PC
I felt the game was far too long for the amount of content they offered, and it is certainly a shame.īut I do have quite high hopes for Shadow Warrior 2 (2016) which, through the grape-vine, I have heard is quite fantastic.Back in the 90s I was more of a PC kid than a console kid, so that meant I had a lot of experience with the PC’s premier genre: shooters. I so very dearly wanted to enjoy Shadow Warrior like thousands of people had before me, and will continue to for years to come. Shoot the shining pieces of armour until they break, then shoot the revealed ‘crystals’, repeat this cycle three or four times and voila! You are left with one quite deceased boss. However the method to defeating the bosses is arduously simple. The boss fights are particularly dreadful, to ensure no spoilers are revealed, I will not mention any names or locations. The beautiful dismemberment system even became dull after the six millionth generic demon. The last seven chapters were spent mindlessly slashing through creatures in a desperate attempt to finish the level. Six enemies over twelve hours of gameplay. Two of which are ‘pseudo-bosses’ so that brings the number of constant creatures to six. This will occur constantly and without rest.īeing a fan of Hotline Miami (2012), repetitive enemies are no foreign concept, but there is a mere total of eight variations of enemies to fight. The player will finish a gruelling battle against two of the same pseudo-bosses only to have another two of the exact same variation appear through a magic portal.

However coupled with the monotony of the repetitive enemies and boss fights, it slows the game down, almost to a grinding halt. Normally, this is a perfect video game length. Shadow Warrior is approximately twelve hours, spanning over seventeen chapters.

Where the fault, nay the struggle, lies within Shadow Warrior, is the length and repetition which plagues almost every level. (I applaud you, if you found the Easter Egg, I am referring to) Containing plenty of references to other video games, and one film in particular, containing a rather violent Rabbit. It is a fast-paced hack ‘n slash and knows it. Albeit for the most part, and this is no fault, the game is quite predictable. Not wanting to spoil any aspects of the campaign, I shall refrain from mentioning any specific details, due to the game implementing a number of twists and turns. The campaign is very stereotypical, one must defeat the ‘ancients’ in order to save the world from destruction, and secure the ancient Katana known as the ‘ Nobitsura Kage‘. (My personal favourite being: “Laugh and the world laughs with you, cry and the world laughs at you.) Lo Wang, along with Hoji, keep the player entertained with endless amounts of banter and sarcastic quips. The small secret ‘fortune cookies’ which can be found, contain sardonic and often crude one-liners and rarely provide introspective thoughts. But where does this game fault? In the comedy? Not at all, the harlequinades of the aptly named ‘Lo Wang’ and his counterpart ‘Hoji’ will leave the player in fits of laughter. Filled to the brim with Sakura trees (Cherry Blossoms) wide, open mountainous regions, closed, tight claustrophobic cave areas and the cavernous depths of the shadow realm. The game is set in the fictional world of… Japan.

The level design is simply gorgeous, when there was time between removing the limbs of the sixteenth version of the same enemy, the view was breathtaking. Shadow Warrior is a struggle, not due to difficulty or abhorrent level design, the difficulty is perfectly balanced, offering the generic options of casual, medium and hard. This is quite true, almost every aspect of Shadow Warrior that the fans of the original know and love have been implemented into this 2013 edition.

According to the Steam page, Shadow Warrior is a “bold re-imagining of the classic 3D Realms’ shooter”.
